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ors are acquired differently in virtual spaces.This study examined the movement characteristics of the double-leg attack in elite and non-elite wrestlers. Twenty light-weight male wrestlers were divided by skill level Elite group (n = 11) who participated in international-level competitions and Non-Elite group (n = 9) consisting of college-level wrestlers. Each wrestler performed the double-leg attacks against a defender. Ulonivirine order Three-dimensional coordinates of anatomical landmarks and the ground reaction force (GRF) of the trailing limb were analyzed. The forward velocity and displacement of the whole-body center of mass (COM) and the 7th cervical spine (C7), which represents the upper body, were calculated. Additionally, joint torques were calculated by a standard inverse dynamics method. No significant differences were observed between groups for movement duration and the C7 forward displacement, which relates to the interpersonal distance. Still, they were significantly correlated in the non-elite wrestlers, as well as in all wrestlers (r = 0.78, p less thece. These characteristics may improve the success rate of the double-leg attack.This study used wireless technology to investigate joint kinematic characteristics of the four alpine skiing disciplines. Knee and hip angles were measured in 20 national team alpine skiers during 253 ski runs under FIS regulation, including 85 Slalom (SL), 123 Giant Slalom (GS), 29 Super Giant Slalom (SG), and 16 Downhill (DH). Data were analyzed by outside (OL, n = 2,087) and inside leg (IL, n = 2,015). The proportion of concentric and eccentric phases (extension and flexion respectively for the knee extensors) as well as the proportion of the quasi-isometric phase defined between ±20°.s-1 depended on the discipline in interaction with the IL/OL (p 1.8), suggesting a highly dynamic style. Quasi-isometric mode was significantly longer on OL than IL in GS (34 vs. 20%, p less then 0.001, d = 1.16) and SG (42 vs. 28%, p less then 0.001, d = 1.11) but was significantly longer on IL than OL in SL (19 vs. 11%, p less then 0.001, d = 0.64). Thus, GS and SG showed similarities, with a significantly faster knee eccentric mean angular velocity on IL compared to OL (GS -58 vs. -54°.s-1, SG -52 vs. -45°.s-1, p less then 0.001, d ≥ 0.22) whereas SL showed an opposite pattern (-72 vs. -89°.s-1, p less then 0.001, d = 1.10). The quasi-isometric phase was overlooked in previous studies but is crucial to consider. The current data may be used to train the outside and inside leg specificities incorporating discipline-specific contraction modes and exercises.Excellent athletic performance in baseball and softball batting is achieved through the momentary cognitive-motor processes. However, in previous studies, cognitive and motor processes are investigated separately. In this study, we focused on the difference in the time of swing onset (a delta onset) during a batting task where 17 elite female softball batters hit balls randomly thrown at two different speeds by pitchers. The delta onset included both cognitive and motor processes because the batters needed to anticipate the ball speed and discriminate their swing motion according to the time-to-contact. Then, we investigated the relationship between the delta onset and the batting outcomes of the batting task, and the relationship between the experimental outcomes and actual batting performance (batting average) over a season. We used path analysis to clarify the structure of the cognitive-motor processes and consequent performance. We found that the batters who had a larger delta onset attained superior batting outcomes (i.e., higher exit velocity and lower miss ratio) in the batting task, and these experimental outcomes explained 67% of the batting average in real games. On the other hand, the cognitive scores (judgement accuracy and rapidity) obtained from a button pressing task, where batters responded to a ball by pressing a button instead of actually swinging, explained only 34% of the batting average. Therefore, our model quantitatively describes the key cognitive-motor structure for athletes and can partially predict a batter's performance in real games. These findings suggest that it is important to employ both cognitive and motor processes in performing tasks, such as this batting task, to properly evaluate a batter's actual ability.Falls in older adults are a serious threat to their health and independence, and a prominent reason for institutionalization. Incorrect weight shifts and poor executive functioning have been identified as important causes for falling. Exergames are increasingly used to train both balance and executive functions in older adults, but it is unknown how game characteristics affect the movements of older adults during exergaming. The aim of this study was to investigate how two key game elements, game speed, and the presence of obstacles, influence movement characteristics in older adults playing a balance training exergame. Fifteen older adults (74 ± 4.4 years) played a step-based balance training exergame, designed specifically for seniors to elicit weight shifts and arm stretches. The task consisted of moving sideways to catch falling grapes and avoid obstacles (falling branches), and of raising the arms to catch stationary chickens that appeared above the avatar. No steps in anterior-posterior direction were re detrimental. These findings underscore that an informed approach is necessary when designing exergames so that game settings contribute to rather than hinder eliciting the required movements for effective balance training.Due to their stabilizing role, the wrist extensor muscles demonstrate an earlier onset of performance fatigability and may impair movement accuracy more than the wrist flexors. However, minimal fatigue research has been conducted at the wrist. Thus, the purpose of this study was to examine how sustained isometric contractions of the wrist extensors/flexors influence hand-tracking accuracy. While gripping the handle of a three-degrees-of-freedom wrist manipulandum, 12 male participants tracked a 23 Lissajous curve (±32° wrist flexion/extension; ±18° radial/ulnar deviation). A blue, circular target moved about the trajectory and participants tracked the target with a yellow circle (corresponding to the handle's position). Five baseline tracking trials were performed prior to the fatiguing task. Participants then exerted either maximal wrist extension or flexion force (performed on separate days) against a force transducer until they were unable to maintain 25% of their pre-fatigue maximal voluntary contraction (MVC).

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