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Variants

You can activate and manage Variants within your project using the Unreal Editor's Variant Manager UI. First, make sure you have the Variant Manager plugin enabled to enable this UI. Once you have enabled the Variant Manager Plugin you will be able to see the Variant Management panel. It is divided into four columns. The left-hand column houses an alphabetical list of Actors. Drag the Actor to the Variant in the left-hand column to tie it. To remove slot demo mahjong of an Actor click on it in the list and then select Unbind from within the context menu.

On the right-hand column you'll find the Values panel. If you click on a property, you'll see the value that was saved. You can also record the current value by clicking the right-hand icon. If you alter the value the Variant will update the captured value and save the new value for that property. The Level Viewport value won't be affected, but the project will be saved. The Variant will then be able to invoke the functions exposed by the bound Actor when the Variant is activated.

The Variant Manager can be used to capture properties that Blueprints expose, unlike the previous Variant Manager. These properties can then be automatically linked to Actors. You can also bind the properties of your actors to Variants. If the Variant is enabled the property's value is captured, it will be identical to the Variant's value. If the Variant is off the property's captured values won't get updated.

In the Values panel you'll also be able to see the limitations of the Variant you're currently working on. If your Variant is set to 150 percent BOM, as an example you'll notice that the car's model has been set to 150 percent. This information can be used in your user interfaces. You can also toggle between different trim options for the Variant.

As with other components in Unreal Variants can be edited and added to your project. Once you have created the Variant, bind it to an Actor and save it. the Variant Manager can be used to activate the Variant, or to modify the Actor's properties. If you're designing an interface you can use thumbnail images to display the different Variants you're working with.

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