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Variants





Utilize the Unreal Editor's Variant Management UI to activate and manage Variants in your project. To enable this UI, you need first turn on the Variant Manager plugin enabled. Once you've activated the Variant Manager plugin you will be able to see the Variant Management panel. It is divided into four columns. The left column is an Actors list. To tie an Actor to a Variant, simply drag the Actor to the Variant in the left column. To debind an Actor click it in the list and then select Unbind from within the context menu.

On the right-hand column, you'll see the Values panel. Click on a property and you'll be able to see its saved value. The right-hand button allows you to save the current value. Variant will update the value captured and save the updated value for the property. This won't affect the value in the Level Viewport, but it will be saved in your project. The Variant will then be able to call the functions exposed by the bound Actor when the Variant activates.

Contrary to the previous Variant Manager, the Variant Manager can record properties that are revealed by Blueprints. These properties can then be automatically linked to Actors. You can also associate the properties of your actors to Variants. If slotdemo pragmatic is active the property's value of capture will be the same as the value of the Variant. If the Variant is off the property's captured values won't be updated.

In the Values tab, you'll also be able to see the limitations of the Variant you're currently working on. For instance, if the current Variant is set to 150% BOM, you'll see that the car's model also has 150% BOM. This information can be used in your user interfaces. You can also toggle between different trim options for the Variant.

Variants, like the other components in Unreal can be edited and incorporated into your project. Once you've created the Variant and tied it to an Actor You can utilize the Variant Manager to activate the Variant and alter the properties of the actor. To display the Variants within your interface you can use thumbnail images.

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