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In this article, we present an intermittent framework for safe reinforcement learning (RL) algorithms. First, we develop a barrier function-based system transformation to impose state constraints while converting the original problem to an unconstrained optimization problem. Second, based on optimal derived policies, two types of intermittent feedback RL algorithms are presented, namely, a static and a dynamic one. We finally leverage an actor/critic structure to solve the problem online while guaranteeing optimality, stability, and safety. Simulation results show the efficacy of the proposed approach.The tensor-on-tensor regression can predict a tensor from a tensor, which generalizes most previous multilinear regression approaches, including methods to predict a scalar from a tensor, and a tensor from a scalar. However, the coefficient array could be much higher dimensional due to both high-order predictors and responses in this generalized way. Compared with the current low CANDECOMP/PARAFAC (CP) rank approximation-based method, the low tensor train (TT) approximation can further improve the stability and efficiency of the high or even ultrahigh-dimensional coefficient array estimation. In the proposed low TT rank coefficient array estimation for tensor-on-tensor regression, we adopt a TT rounding procedure to obtain adaptive ranks, instead of selecting ranks by experience. Besides, an ℓ₂ constraint is imposed to avoid overfitting. The hierarchical alternating least square is used to solve the optimization problem. Numerical experiments on a synthetic data set and two real-life data sets demonstrate that the proposed method outperforms the state-of-the-art methods in terms of prediction accuracy with comparable computational complexity, and the proposed method is more computationally efficient when the data are high dimensional with small size in each mode.As an important part of high-speed train (HST), the mechanical performance of bogies imposes a direct impact on the safety and reliability of HST. It is a fact that, regardless of the potential mechanical performance degradation status, most existing fault diagnosis methods focus only on the identification of bogie fault types. However, for application scenarios such as auxiliary maintenance, identifying the performance degradation of bogie is critical in determining a particular maintenance strategy. In this article, by considering the intrinsic link between fault type and performance degradation of bogie, a novel multiple convolutional recurrent neural network (M-CRNN) that consists of two CRNN frameworks is proposed for simultaneous diagnosis of fault type and performance degradation state. Specifically, the CRNN framework 1 is designed to detect the fault types of the bogie. Meanwhile, CRNN framework 2, which is formed by CRNN Framework 1 and an RNN module, is adopted to further extract the features of fault performance degradation. It is worth highlighting that M-CRNN extends the structure of traditional neural networks and makes full use of the temporal correlation of performance degradation and model fault types. The effectiveness of the proposed M-CRNN algorithm is tested via the HST model CRH380A at different running speeds, including 160, 200, and 220 km/h. The overall accuracy of M-CRNN, i.e., the product of the accuracies for identifying the fault types and evaluating the fault performance degradation, is beyond 94.6% in all cases. This clearly demonstrates the potential applicability of the proposed method for multiple fault diagnosis tasks of HST bogie system.This article proposes an unsupervised address event representation (AER) object recognition approach. The proposed approach consists of a novel multiscale spatio-temporal feature (MuST) representation of input AER events and a spiking neural network (SNN) using spike-timing-dependent plasticity (STDP) for object recognition with MuST. MuST extracts the features contained in both the spatial and temporal information of AER event flow, and forms an informative and compact feature spike representation. We show not only how MuST exploits spikes to convey information more effectively, but also how it benefits the recognition using SNN. The recognition process is performed in an unsupervised manner, which does not need to specify the desired status of every single neuron of SNN, and thus can be flexibly applied in real-world recognition tasks. The experiments are performed on five AER datasets including a new one named GESTURE-DVS. Extensive experimental results show the effectiveness and advantages of the proposed approach.The use of haptic technology has recently become essential in Human-Computer Interaction to improve performance and user experience. Mid-air tactile feedback co-located with virtual touchscreen displays have a great potential to improve the performance in dual-task situations such as when using a phone while walking or driving. The purpose of this study is to investigate the effects of augmenting virtual touchscreen with mid-air tactile feedback to improve dual-task performance where the primary task is driving in a simulation environment and the secondary task involves interacting with a virtual touchscreen. Performance metrics included primary task performance in terms of velocity error, deviation from the middle of the road, number of collisions, and the number of off-road glances, secondary task performance including the interaction time and the reach time, and quality of user experience for perceived difficulty and satisfaction. Phorbol 12-myristate 13-acetate Results demonstrate that adding mid-air tactile feedback to virtual touchscreen resulted in statistically significant improvement in the primary task performance (the average speed error, spatial deviation, and the number of off-road glances), the secondary task (reach time), and the perceived difficulty. These results provide a great motivation for augmenting virtual touchscreens with mid-air tactile feedback in dual-task human-computer interaction applications.Tactile displays based on friction modulation offer wide-bandwidth forces rendered directly on the fingertip. However, due to a number of touch conditions (e.g., normal force, skin hydration) that result in variations in the friction force and the strength of modulation effect, the precision of the force rendering remains limited. In this paper we demonstrate a closed-loop electroadhesion method for precise playback of friction force profiles on a human finger and we apply this method to the tactile rendering of several textiles encountered in everyday life.

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