Moorewallace9065
The results of this study are of great significance to the expend bellows drilling technology.Cooperation declines in repeated public good games because individuals behave as conditional cooperators. This is because individuals imitate the social behaviour of successful individuals when their payoff information is available. However, in human societies, individuals cooperate in many situations involving social dilemmas. We hypothesize that humans are sensitive to both success (payoffs) and how that success was obtained, by cheating (not socially sanctioned) or good behaviour (socially sanctioned and adds to prestige or reputation), when information is available about payoffs and prestige. We propose and model a repeated public good game with heterogeneous conditional cooperators where an agent's donation in a public goods game depends on comparing the number of donations in the population in the previous round and with the agent's arbitrary chosen conditional cooperative criterion. Such individuals imitate the social behaviour of role models based on their payoffs and prestige. The dependence is modelled by two population-level parameters affinity towards payoff and affinity towards prestige. These affinities influence the degree to which agents value the payoff and prestige of role models. Agents update their conditional strategies by considering both parameters. The simulations in this study show that high levels of cooperation are established in a population consisting of heterogeneous conditional cooperators for a certain range of affinity parameters in repeated public good games. The results show that social value (prestige) is important in establishing cooperation.Answer selection is one of the key steps in many question answering (QA) applications. In this paper, a new deep model with two kinds of attention is proposed for answer selection the double attention recurrent convolution neural network (DARCNN). Double attention means self-attention and cross-attention. The design inspiration of this model came from the transformer in the domain of machine translation. Self-attention can directly calculate dependencies between words regardless of the distance. However, self-attention ignores the distinction between its surrounding words and other words. Thus, we design a decay self-attention that prioritizes local words in a sentence. In addition, cross-attention is established to achieve interaction between question and candidate answer. With the outputs of self-attention and decay self-attention, we can get two kinds of interactive information via cross-attention. Finally, using the feature vectors of the question and answer, elementwise multiplication is used to combine with them and multilayer perceptron is used to predict the matching score. Experimental results on four QA datasets containing Chinese and English show that DARCNN performs better than other answer selection models, thereby demonstrating the effectiveness of self-attention, decay self-attention and cross-attention in answer selection tasks.Perceptual load is a well-established determinant of attentional engagement in a task. So far, perceptual load has typically been manipulated by increasing either the number of task-relevant items or the perceptual processing demand (e.g. conjunction versus feature tasks). The tasks used often involved rather simple visual displays (e.g. letters or single objects). How can perceptual load be operationalized for richer, real-world images? A promising proxy is the visual complexity of an image. However, current predictive models for visual complexity have limited applicability to diverse real-world images. Here we modelled visual complexity using a deep convolutional neural network (CNN) trained to learn perceived ratings of visual complexity. We presented 53 observers with 4000 images from the PASCAL VOC dataset, obtaining 75 020 2-alternative forced choice paired comparisons across observers. Image visual complexity scores were obtained using the TrueSkill algorithm. A CNN with weights pre-trained on an object recognition task predicted complexity ratings with r = 0.83. By contrast, feature-based models used in the literature, working on image statistics such as entropy, edge density and JPEG compression ratio, only achieved r = 0.70. Thus, our model offers a promising method to quantify the perceptual load of real-world scenes through visual complexity.The transition from primary to secondary education is a critical period in early adolescence which is related to increased anxiety and stress, increased prevalence of mental health issues, and decreased maths performance, suggesting it is an important period to investigate maths attainment. Previous research has focused on anxiety and working memory as predictors of maths, without investigating any long-term effects around the education transition. This study examined working memory and internalizing symptoms as predictors of children's maths attainment trajectories (age 7-16) across the transition to secondary education using secondary longitudinal analysis of the Avon Longitudinal Study of Parents and Children (ALSPAC). Sunitinib concentration This study found statistically significant, but very weak evidence for the effect of internalizing symptoms and working memory on maths attainment. Greater parental education was the strongest predictor, suggesting that children of parents with a degree (compared with those with a CSE) gain the equivalent of almost a year's schooling in maths. However, due to methodological limitations, the effects of working memory and internalizing symptoms on attainment cannot be fully understood with the current study. Additional research is needed to further uncover this relationship, using more time-appropriate measures.The present paper studies the oscillatory flow of Carreau fluid in a channel at different Womersley and Carreau numbers. At high and low Womersley numbers, asymptotic expansions in small parameters, connected with the Womersley number, are developed. For the intermediate Womersley numbers, theoretical bounds for the velocity solution and its gradient, depending on the problem parameters, are proven and explicitly given. It is shown that the Carreau number changes the type of the flow velocity to be closer to the Newtonian velocity corresponding to low or high shear or to have a transitional character between both Newtonian velocities. Some numerical examples for the velocity at different Carreau and Womersley numbers are presented for illustration with respect to the similar Newtonian flow velocity.