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Use the Unreal Editor's Variant Management UI to activate and manage Variants in your project. To enable this UI, it is necessary first turn on the Variant Manager Plugin enabled. After you have activated the Variant Manager plugin and you'll see the Variant Management panel. It is divided into four columns. The left-hand column has an alphabetical list of Actors. To tie an Actor to a Variant, simply drag the Actor to the Variant in the left-hand column. To remove an Actor simply right-click it in the list and choose Unbind from the context menu.





On the right-hand column you'll see the Values Panel. Click on a property to view its saved value. The right-hand side button lets you to record the current value. If you alter the value the Variant will update the recorded value and record the new value for that property. The Level Viewport value won't be affected however, the project will be saved. When the Variant is activated, the Variant will be in a position to call the functions that are available to the bound Actor.

As opposed to the prior Variant Manager, the Variant Manager is able to record properties that are exposed by Blueprints. These properties can be automatically bound to Actors. It is also possible to bind the properties of your Actors to Variants. If the Variant is enabled, the property's captured value will be identical to the Variant's value. If the Variant is off the property's captured values won't get changed.

You'll also see the constraints for the Variant you're currently working on in the Values panel. If your Variant is set to 150 BOM %, for instance you'll notice that the car's model has been set to 150%. This information can be used to enhance your user interfaces. You can also toggle between the various trim options of the Variant.

Variants, as with other components in Unreal can be edited and added into your project. After you've created the Variant, you need to bind it to an Actor and save it. the Variant Manager can be used to activate the Variant or modify the properties of the actor. If you're developing an interface you can make use of thumbnail images to show the various Variants you're working with.

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