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Variants

Manage and activate Variants in your project by using the Unreal Editor's Variant Manager UI. First, make sure you have the Variant Manager plugin installed to enable this UI. Once you've enabled it you'll be able to see the Variant Manager panel that is divided into four columns. In the left column, you'll find a list of Actors. Drag the Actor to the Variant in the left-hand column to bind it. To debind an Actor click it with a right-click in the list and select Unbind from the context menu.

On the right-hand column you'll see the Values panel. If you click on a property, you'll be able to see its saved value. You can also record the current value by clicking the right-hand icon. When you change the value the Variant will update the recorded value and store the new value for the property. It won't alter the value in the Level Viewport, but it will be saved in your project. When the Variant is activated the Variant will be in a position to call the functions exposed to the bound Actor.

In contrast to the previous Variant Manager, the Variant Manager can record properties that are revealed by Blueprints. These properties can be automatically bound to Actors. You can also bind the properties of your actors to Variants. If the Variant is set to on the property's recorded value will be matched to the Variant's. If the Variant is off, the property's captured value won't be updated.





In the Values panel you'll also be able to see the constraints of the Variant you're currently working on. If your Variant is set at 150 percent BOM, for instance, you will see that the car's model has also been set to 150%. You can use this information in your user interfaces. You can also switch between various trim options of the Variant.

As with other components of Unreal Variants can also be modified and added to your project. Once you've created the Variant and linked it to an Actor You can make use of the Variant Manager to activate the Variant and alter the properties of the Actor. If you're creating an interface using thumbnail images to show the various Variants you're working with.

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