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Slot Missions in Hogwarts

Slot missions are an excellent way to earn gear weapons, equipment and more. They're not easy to complete.

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Concealed Weapon Slot

The concealed weapon slot permits the player to bring pistols into a mission. Some players employ it to help reach certain goals, especially those who want to achieve Suit Only. Some players utilize the extra pistol to close the gap. It's important to note that in order to select the pistols in this slot you must click on the button for the appropriate category like alternate slot 2 machine guns. Major Expedition and Adept Rider are active, which makes it simpler to use. This combo increases the damage tick every 10 seconds from Concealed Weapon as long as it is slotted.

Smuggled Item Slot

The smuggled item slot is a good feature for allowing players to bring tools and weapons, but it could benefit from a more streamlined option. It's currently shaped like the shape of a pistol, making it difficult to differentiate the weapon slot smuggled by smugglers from other slots for gear.





The smuggle slot can house a large variety of items, from subtle concussion devices, to weapons-grade explosives. These items are secretly stored in hidden locations around the map and can be found at any time. The items that are smuggled are different from Agency Pickups and Hidden Stashes that hide only small items within the scenery or objects directly.

Mission planning is a feature available in episodic missions. It allows players to unlock various starting locations, smuggled objects, and gear slots before they enter the map. These options for planning expand as players complete challenges and obtain higher Mission Mastery levels. This allows players to prepare the perfect task for each challenge.

Gear Slot

The gear slots will quickly fill up in the early stages of the game, leading to the common message "Your Gear Slots are Full". This message prevents Max to select new equipment until the old items are removed or more space has been obtained. Hogwarts Legacy Merlin Trials are the answer to this issue. They provide more inventory space for completing challenges missions. Since many of these challenges can be missed and are scattered around the globe, it could take a while to get the maximum number slots for inventory in the game.

Each player has up to five different types of gear in their five Gear Slots. These must be selected from the Gear Selection menu prior to the break-in. Each individual gear item (except the Pistol) will take up one Gear Slot while a set of similar items (like a group of Grenades of the same type) only uses one Gear Slot.

Agents can pick up the passengers.

As you progress through Mission Mastery levels, you unlock various agency pickups throughout the map. These locations allow you to keep items that do not fit into your concealed weapon or gear slots, and retrieve them later.

These pickups are especially useful if you have to go through a frisk at the end of the game or if you're carrying a weapon that might otherwise cause suspicion. You can only keep one item at a time at a location that is a pickup for the agency.

This DLC adds new contracts to asset protection and security to the agency. Talk to the receptionist at the agency and stock up on snacks and other items. Once you have reached the mission marker you can identify a crowd when you arrive.

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