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Variants

Use the Variant Management UI to activate and manage Variants in your project. First, make sure you have the Variant Manager plugin installed to enable this UI. Once you have activated the Variant Manager plugin, you will see the Variant Management panel. It is divided into four columns. In the left column, you'll see a list of Actors. Drag the Actor to the Variant in the left-hand column to bind it. To remove the binding of an Actor click it in the list, and then select Unbind from within the context menu.

In the column to the right, you'll see the Values tab. If you click on a property, you'll see its saved value. You can also record the current value by pressing the right-hand side button. If you change the value, the Variant will update the recorded value and store the new value for that property. This will not affect the value in the Level Viewport, but it will be saved to your project. When the Variant is activated the Variant will be able to call the functions exposed to the bound Actor.

In contrast to the previous Variant Manager The Variant Manager can be able to capture properties that are revealed by Blueprints. These properties are then automatically bound to Actors. It is also possible to bind the properties of your Actors to Variants. If the Variant is turned on, the property's captured value will match the Variant's value. If the Variant is off the property's captured values won't be changed.

Additionally, you'll be able to see the constraints for the Variant you're currently working on in the Values panel. For instance, if your current Variant is set to 150 percent BOM, you'll be able to see that the car's model is also 150% BOM. This information can be used to enhance your user interfaces. You can also switch between the different trim options of the Variant.

As with other components of Unreal Variants are able to be edited and added to the project. After you've created the Variant, you need to bind it to an Actor and save it. the Variant Manager can be used to activate the Variant or modify the Actor's properties. To display the Variants on your interface you can use thumbnail images.

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