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Variants

You can activate and manage Variants within your project by using the Unreal Editor's Variant Manager UI. First, ensure you have the Variant Manager plugin enabled to enable this UI. Once you have activated the Variant Manager plugin, you will see the Variant Management panel. It is divided into four columns. The left-hand column houses an alphabetical list of Actors. Drag the Actor to the Variant in left-hand column to bind it. To remove an Actor click it with a right-click in the list and choose Unbind from the context menu.

On the right-hand column you'll see the Values Panel. Click on a property's name to view its saved value. The right-hand side button lets you to record the current value. Variant will modify the value recorded and save the updated value for the property. The Level Viewport value won't be affected however the project will be saved. If the Variant is activated the Variant will be able call the functions exposed to the bound Actor.

In slot demo mahjong to the previous Variant Manager The Variant Manager can capture properties that are revealed by Blueprints. These properties are then automatically bind to Actors. You can also associate the properties of your Actors to Variants. If the Variant is set to on the property's value is captured, it will be the same as the Variant's value. If the Variant is off, the property's captured value won't be updated.

In the Values panel you'll also be able to see the constraints of the Variant you're currently working on. If your Variant is set to 150 percent BOM, for instance you'll notice that the car's model has also been set to 150 percent. You can incorporate this information in your user interfaces. You can also toggle between the various trim options of the Variant.

Variants, as with other components in Unreal can be edited and added to your project. Once you've created your Variant, bind it to an Actor and saved it, the Variant Manager can be used to activate the Variant or modify the Actor's properties. To display the Variants in your interface you can make use of thumbnail images.

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