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Variants

Use the Unreal Editor's Variant Management UI to activate and manage Variants in your project. First, make sure you have the Variant Manager plugin enabled to enable this UI. After you have enabled the Variant Manager Plugin and you'll see the Variant Management panel. It is divided into four columns. On the left-hand column there's a list of Actors. Drag the Actor to the Variant in the left-hand column to tie it. To unbind an Actor you must right-click on it in the list and select Unbind from the context menu.

The Values panel is located in the right-hand column. Click on a property's name to view its saved value. You can also record the current value by pressing the right-hand button. Variant will alter the value it has recorded and store the updated value for the property. The Level Viewport value won't be affected however, the project will be saved. When the Variant activates, the Variant will be able call the functions that are available to the bound Actor.

The Variant Manager can be used to capture the properties that Blueprints expose unlike the previous Variant Manager. These properties are then automatically bind to Actors. You can also associate the properties of your Actors to Variants. If the Variant is active, the property's capture value will be identical to the value of the Variant. If the Variant is off the property's captured values won't be changed.

In the Values tab, you'll also see the limitations of the Variant you're currently working on. For instance, if the current Variant is set to 150 BOM, you'll find that the car's model has 150 percent BOM. You can incorporate this information in your user interfaces. You can also choose between the various trim options available to the Variant.

Variants, just like other components in Unreal can be edited and added into your project. Once you've created the Variant, and then bind it to an Actor it is possible to use the Variant Manager in order to activate the Variant as well as modify the properties of the Actor. If you're creating an interface, you can use thumbnail images to show the different Variants you're working with.

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