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How to Enable a Demo Slot





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Free spins feature

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Variants

Use the Variant Management UI to activate and manage Variants within your project. First, make sure that you have the Variant Manager plugin turned on to enable this UI. Once you've done that, you'll see the Variant Management panel which is divided into four columns. In the left column, you'll find a list of Actors. Drag the Actor to the Variant in left-hand column to tie it. To remove an Actor, right-click it in the list and select Unbind from the context menu.

The Values panel is located in the right-hand column. Click on a property and you'll be able to see its saved value. The right-hand button allows you to save the current value. Variant will modify the value recorded and store the updated value for the property. The Level Viewport value won't be affected, but the project will be saved. If the Variant is activated the Variant will have the ability to access the functions accessible to the bound Actor.

As opposed to the prior Variant Manager, the Variant Manager can be able to capture properties that are exposed by Blueprints. These properties can then be automatically linked to Actors. It is also possible to bind the properties of your actors to Variants. If the Variant is active the property's capture value will be identical to the value of the Variant. If the Variant is off, the property's recorded value won't be updated.

In the Values tab, you'll also see the constraints of the Variant you're currently working on. If your Variant is set to 150 percent BOM, for instance you'll see that the car's model has also been set to 150 percent. You can utilize this information in your user interfaces. You can also toggle between different trim options for the Variant.

As with other components in Unreal Variants are able to be modified and added to your project. Once you've created the Variant, you need to bind it to an Actor and saved it the Variant Manager can be used to activate the Variant or change the properties of the Actor. To display the Variants on your interface, you can use thumbnail images.

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