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A museum hybrid space combines physical artifacts co-located with virtual and augmented reality displays. Although the technology exists to provide museums with hybrid space, there are few empirical studies on effectiveness of the museum hybrid space in terms of learning and enjoyment. This research takes an experimental approach and measures the enjoyment and learning (dependent variables) of participants in response to selected environments (independent variables) including a traditional environment (based on photos and labels), a video-enhanced environment (based on projected video clips), and a VR-enhanced environment (based on video game). Tacrolimus datasheet The main outcome of this research is demonstrating that the use of VR technology and the resulting hybrid space (i.e., VR-enhanced environment) results in novel museum experiences that provide greater impacts on audience in terms of learning and enjoyment.We present a technique that leverages ray tracing hardware available in recent Nvidia RTX GPUs to solve a problem other than classical ray tracing. Specifically, we demonstrate how to use these units to accelerate the point location of general unstructured elements consisting of both planar and bilinear faces. This unstructured mesh point location problem has previously been challenging to accelerate on GPU architectures; yet, the performance of these queries is crucial to many unstructured volume rendering and compute applications. Starting with a CUDA reference method, we describe and evaluate three approaches that reformulate these point queries to incrementally map algorithmic complexity to these new hardware ray tracing units. Each variant replaces the simpler problem of point queries with a more complex one of ray queries. Initial variants exploit ray-tracing cores for accelerated BVH traversal, and subsequent variants use ray-triangle intersections and per-face metadata to detect point-in-element intersections. Although these later variants are more algorithmically complex, they are significantly faster than the reference method thanks to hardware acceleration. Using our approach, we improve the performance of an unstructured volume renderer by up to 4 times for tetrahedral meshes and up to 15 times for general bilinear element meshes, matching, or out-performing state-of-the-art solutions while simultaneously improving on robustness and ease-of-implementation.Pathogen outbreaks (i.e., outbreaks of bacteria and viruses) in hospitals can cause high mortality rates and increase costs for hospitals significantly. An outbreak is generally noticed when the number of infected patients rises above an endemic level or the usual prevalence of a pathogen in a defined population. Reconstructing transmission pathways back to the source of an outbreak - the patient zero or index patient - requires the analysis of microbiological data and patient contacts. This is often manually completed by infection control experts. We present a novel visual analytics approach to support the analysis of transmission pathways, patient contacts, the progression of the outbreak, and patient timelines during hospitalization. Infection control experts applied our solution to a real outbreak of Klebsiella pneumoniae in a large German hospital. Using our system, our experts were able to scale the analysis of transmission pathways to longer time intervals (i.e., several years of data instead of days) and across a larger number of wards. Also, the system is able to reduce the analysis time from days to hours. In our final study, feedback from twenty-five experts from seven German hospitals provides evidence that our solution brings significant benefits for analyzing outbreaks.A key challenge HCl researchers face when designing a controlled experiment is choosing the appropriate number of participants, or sample size. A priori power analysis examines the relationships among multiple parameters, including the complexity associated with human participants, e.g., order and fatigue effects, to calculate the statistical power of a given experiment design. We created Argus, a tool that supports interactive exploration of statistical power Researchers specify experiment design scenarios with varying confounds and effect sizes. Argus then simulates data and visualizes statistical power across these scenarios, which lets researchers interactively weigh various trade-offs and make informed decisions about sample size. We describe the design and implementation of Argus, a usage scenario designing a visualization experiment, and a think-aloud study.Deep neural networks (DNNs) are vulnerable to adversarial examples where inputs with imperceptible perturbations mislead DNNs to incorrect results. Despite the potential risk they bring, adversarial examples are also valuable for providing insights into the weakness and blind-spots of DNNs. Thus, the interpretability of a DNN in the adversarial setting aims to explain the rationale behind its decision-making process and makes deeper understanding which results in better practical applications. To address this issue, we try to explain adversarial robustness for deep models from a new perspective of neuron sensitivity which is measured by neuron behavior variation intensity against benign and adversarial examples. In this paper, we first draw the close connection between adversarial robustness and neuron sensitivities, as sensitive neurons make the most non-trivial contributions to model predictions in the adversarial setting. Based on that, we further propose to improve adversarial robustness by stabilizing the behaviors of sensitive neurons. Moreover, we demonstrate that state-of-the-art adversarial training methods improve model robustness by reducing neuron sensitivities, which in turn confirms the strong connections between adversarial robustness and neuron sensitivity. Extensive experiments on various datasets demonstrate that our algorithm effectively achieves excellent results. To the best of our knowledge, we are the first to study adversarial robustness using neuron sensitivities.Spoofing attacks are critical threats to modern face recognition systems, and most common countermeasures exploit 2D texture features as they are easy to extract and deploy. 3D shape-based methods can substantially improve spoofing prevention, but extracting the 3D shape of the face often requires complex hardware such as a 3D scanner and expensive computation. Motivated by the classical shape-from-shading model, we propose to obtain 3D facial features that can be used to recognize the presence of an actual 3D face, without explicit shape reconstruction. Such shading-based 3D features are extracted highly efficiently from a pair of images captured under different illumination, e.g., two images captured with and without flash. Thus the proposed method provides a rich 3D geometrical representation at negligible computational cost and minimal to none additional hardware. A theoretical analysis is provided to support why such simple 3D features can effectively describe the presence of an actual 3D shape while avoiding complicated calibration steps or hardware setup.

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