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Most research in Brain-Computer-Interfaces (BCI) focuses on technologies to improve accuracy and speed. Little has been done on the effects of subject variability, both across individuals and within the same individual, on BCI performance. For example, stress, arousal, motivation, and fatigue can all affect the electroencephalogram (EEG) signals used by a BCI, which in turn impacts performance. Overcoming the impact of such user variability on BCI performance is an impending and inevitable challenge for routine applications of BCIs in the real world. To systematically explore the factors affecting BCI performance, this study embeds a Steady-State Visually Evoked Potential (SSVEP) based BCI into a "game with a purpose" (GWAP) to obtain data over significant lengths of time, under both high- and low-stress conditions. Ten healthy volunteers played a GWAP that resembles popular match-three games, such as Jewel Quest, Zoo Boom, or Candy Crush. We recorded the target search time, target search accuracy, and EEG signals during gameplay to investigate the impacts of stress on EEG signals and BCI performance. We used Canonical Correlation Analysis (CCA) to determine whether the subject had found and attended to the correct target. The experimental results show that SSVEP target-classification accuracy is reduced by stress. We also found a negative correlation between EEG spectra and the SNR of EEG in the frontal and occipital regions during gameplay, with a larger negative correlation for the high-stress conditions. Furthermore, CCA also showed that when the EEG alpha and theta power increased, the search accuracy decreased, and the spectral amplitude drop was more evident under the high-stress situation. These results provide new, valuable insights into research on how to improve the robustness of BCIs in real-world applications.Internet of things (IoT) is a designation given to a technological system that can enhance possibilities of connectivity between people and things and has been showing to be an opportunity for developing and improving smart rehabilitation systems and helps in the e-Health area.

to identify works involving IoT that deal with the development, architecture, application, implementation, use of technological equipment in the area of patient rehabilitation. Technology or Method A systematic review based on Kitchenham's suggestions combined to the PRISMA protocol. The search strategy was carried out comprehensively in the IEEE Xplore Digital Library, Web of Science and Scopus databases with the data extraction method for assessment and analysis consist only of primary studies articles related to the IoT and Rehabilitation of patients.

We found 29 studies that addressed the research question, and all were classified based on scientific evidence.

This systematic review presents the current state of the art on then and Communication Technology with their application to the medical and rehabilitation domains.Human-like balance controllers are desired for wearable exoskeletons in order to enhance human-robot interaction. Momentum-based controllers (MBC) have been successfully applied in bipeds, however, it is unknown to what degree they are able to mimic human balance responses. In this paper, we investigated the ability of an MBC to generate human-like balance recovery strategies during stance, and compared the results to those obtained with a linear full-state feedback (FSF) law. We used experimental data consisting of balance recovery responses of nine healthy subjects to anteroposterior platform translations of three different amplitudes. The MBC was not able to mimic the combination of trunk, thigh and shank angle trajectories that humans generated to recover from a perturbation. Compared to the FSF, the MBC was better at tracking thigh angles and worse at tracking trunk angles, whereas both controllers performed similarly in tracking shank angles. Although the MBC predicted stable balance responses, the human-likeness of the simulated responses generally decreased with an increased perturbation magnitude. Specifically, the shifts from ankle to hip strategy generated by the MBC were not similar to the ones observed in the human data. Although the MBC was not superior to the FSF in predicting human-like balance, we consider the MBC to be more suitable for implementation in exoskeletons, because of its ability to handle constraints (e.g. ankle torque limits). Additionally, more research into the control of angular momentum and the implementation of constraints could eventually result in the generation of more human-like balance recovery strategies by the MBC.Mechanical impedance, which changes with posture and muscle activations, characterizes how the central nervous system regulates the interaction with the environment. Traditional approaches to impedance estimation, based on averaging of movement kinetics, requires a large number of trials and may introduce bias to the estimation due to the high variability in a repeated or periodic movement. ARRY-382 mw Here, we introduce a data-driven modeling technique to estimate joint impedance considering the large gait variability. The proposed method can be used to estimate impedance in both the stance and swing phases of walking. A 2-pass clustering approach is used to extract groups of unperturbed gait data and estimate candidate baselines. Then patterns of perturbed data are matched with the most similar unperturbed baseline. The kinematic and torque deviations from the baselines are regressed locally to compute joint impedance at different gait phases. Simulations using the trajectory data of a subject's gait at different speeds demonstrate a more accurate estimation of ankle stiffness and damping with the proposed clustering-based method when compared with two methods i) using average unperturbed baselines, and ii) matching shifted and scaled average unperturbed velocity baselines. Furthermore, the proposed method requires fewer trials than methods based on average unperturbed baselines. The experimental results on human hip impedance estimation show the feasibility of clustering-based technique and verifies that it reduces the estimation variability.

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