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How to Enable a Demo Slot

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Variants

You can activate and manage Variants within your project with the help of the Unreal Editor's Variant Manager UI. To enable this UI, you'll need to first enable the Variant Management Plugin enabled. After that, you'll see the Variant Manager panel, which is divided into four columns. The left column is an Actors list. Drag the Actor to the Variant in the left-hand column to bind it. To remove the binding of an Actor click on it in the list and then select Unbind from within the context menu.

The Values panel is located in the right-hand column. Click on a property to see its saved value. The left-hand button allows you to save the current value. Variant will modify the value recorded and save the updated value for the property. This won't affect the value in the Level Viewport, but it will be saved in your project. If the Variant is activated the Variant will be able to call the functions available to the bound Actor.

In contrast to the previous Variant Manager unlike the previous Variant Manager, the Variant Manager can capture properties that are exposed by Blueprints. These properties are then automatically bound to Actors. You can also tie the properties of your Actors to Variants. If the Variant is set to on, the property's captured value will be matched to the Variant's. If the Variant is off, the property's captured value won't be updated.

You'll also view the constraints for the Variant you're currently working on in the Values panel. If your Variant is set to 150 BOM %, for instance you'll notice that the car's model has been set to 150 percent. This information can be used in your user interfaces. You can also switch between different trim options for the Variant.

Variants, like other components in Unreal can be edited and incorporated into your project. Once you have created the Variant, bound it to an Actor and saved it, the Variant Manager can be used to activate the Variant or modify the properties of the Actor. To display the Variants in your interface you can use thumbnail pictures.

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